The spellblade passive is a wonder for the second proc of her Precision Protocol because of the added AD and true damage. Trinity Force – Trinity Force is a very strong item for Camille especially when stacked with Sterak’s Gage. The item also gives you great sustain and damage which benefits Precision Protocol. Ravenous Hydra – Ravenous Hydra gives Camille a decent waveclear and farming power. You can dodge some skills if you time you time your (R) Hextech Ultimatum since there will be a brief moment wherein you will be untargetable.However, always remember that you must cast it first on a wall before you can cast it anywhere on the second activation of the skill.(E) Hookshot is what makes Camille a very mobile champion because this skill can be considered as one of the best engage and disengage in the game.Try to hit an enemy in the outer so that it can heal you and apply slow to the enemy champion.
![put hextech on quickcast. put hextech on quickcast.](https://1.bp.blogspot.com/-jKHn-XimU4w/XUEIlGEOHpI/AAAAAAABWkk/ndNHvVBOgyI_f_12nOJWecEa7HuzHlMKgCLcBGAs/s640/udyr.png)
#Put hextech on quickcast. plus
Her basic attacks against the trapped enemy deal bonus magic damage equal to 5/10/15 plus 4/6/8% of their current health. She briefly becomes untargetable and leaps onto an enemy champion, locking them into an area they cannot escape by any means for 4 seconds.
![put hextech on quickcast. put hextech on quickcast.](https://leaguefeed.net/wp-content/uploads/2020/12/Rammus_Splash_8.0.jpg)
She also deals bonus magic damage to the target with her basic attacks. (Target Range: 475, Cost: 100 Mana, Cooldown: 140/115/90 )ĪCTIVE: The character dashes to target champion, anchoring them to the area. Dashes towards enemy champions travel twice as far and grant 40/50/60/70/80% attack speed for 5 seconds. Upon landing, she deals 70/115/160/205/250 (+0) physical damage and a 1 second stun to nearby enemies. SECOND CAST: Camille leaps from the wall, colliding with the first enemy champion hit.
![put hextech on quickcast. put hextech on quickcast.](https://gamingprofy.com/wp-content/uploads/2021/06/3-hextech-nocturne-418x212.png)
FIRST CAST: Fire a hookshot that attaches to terrain, pulling Camille to it and allowing Hookshot to be recast for 1 second. ( Target Range: 800/400, Cost: 70 Mana, Cooldown: 16/14.5/13/11.5/10 ) ACTIVE: The character pulls herself to a wall, leaping off and knocking up enemies upon landing. Tactical Sweep does 50% less damage to non-epic monsters. They take extra physical damage equal to 6/6.5/7/7.5/8% ( +0 %) of their maximum health, healing Camille for 100% of the damage dealt (healing capped at 0 from non-champions).
![put hextech on quickcast. put hextech on quickcast.](https://cdn.vox-cdn.com/thumbor/r08semfPI0yDYMy50IF8biob48E=/0x0:1600x551/1200x0/filters:focal(0x0:1600x551)/cdn.vox-cdn.com/uploads/chorus_asset/file/8113479/galio2turn.jpg)
Enemies in the outer half take are slowed and take extra damage, while also healing Camille.The character winds up and then slices in a direction, dealing 65/95/125/155/185 (+0) physical damage to enemies hit.Enemies hit by the outer half are slowed by 90%, decaying over 2 seconds. Precision Protocol cannot critically strike. This ability can be recast in the next 3 seconds at no cost.If the second Precision Protocol attack hits at least 3 seconds after the first, the bonus damage is increased by 100% to 0 and % of the attack is converted into true damage. This spell can be recasted for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks.Camille’s next basic attack deals 0 bonus physical damage and increases her movement speed by 20/25/30/35/40% for 1 second. (Cost: 25 Mana, Cooldown: 9/8.25/7.5/6.75/6 ) ACTIVE: The character’s next attack deals bonus damage and grants bonus movement speed. (Static Cooldown: 16/13/10 ) INNATE: Basic attacks on champions grant a shield equal to 20% of Camille’s maximum health against their damage type (Physical or Magic) for 1.5-2.5 seconds.This effect has a 20-10 second cooldown.